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Thread Statistics | Show CCP posts - 24 post(s) |
Bienator II
madmen of the skies
3585
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Posted - 2016.09.26 18:23:13 -
[1] - Quote
haven't found a way to display how much a ship can tank effectively. Tank in HP is of limited use what you usually want to know is the dps tank, not HP repaired.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Bienator II
madmen of the skies
3587
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Posted - 2016.10.10 05:09:45 -
[2] - Quote
a feature request for "later": - display your implants as fitting for your capsule - just like zkill does - button toggles between ship and pod fitting unless you are already in a pod
bonus: - display active drugs as capsule "modules" in their specific slots
edit: something like that: http://i.imgur.com/8TnZShn.png
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Bienator II
madmen of the skies
3591
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Posted - 2016.10.20 23:45:04 -
[3] - Quote
i am wondering, since you already have the option to use a radial menu, why did you decide to cycle via left click through the module modes offline, online active, heat etc instead of using the radial menu for that too?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Bienator II
madmen of the skies
3591
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Posted - 2016.10.22 06:38:19 -
[4] - Quote
CCP karkur wrote:Bienator II wrote:i am wondering, since you already have the option to use a radial menu, why did you decide to cycle via left click through the module modes offline, online active, heat etc instead of using the radial menu for that too? It just seems a bit more natural to click on a module to turn it on than having to use radial menu. We also added the radial menu way later, when we had pretty much settled on the clicking to change the modules state.
i mean having it onlining/offlining on left click is intuitive and also nice for backwards compatibility with the old fitting window, however the cycling through the other states attached to left click feels inconsistent in context of already having the radial menu feature for the rack. Plus it does not communicate to a new player what is actually happening, if a player clicks an overheat icon of the radial he can derive from it what he/she just did, clicking three times on an icon to make it change color however does not tell anything.
If you want to overheat the whole rack you can use the radial on the rack icon, but if you want to test only a single item you have to cycle through states instead of using the radial on the item icon?
CCP karkur wrote: There is however a bit of a conflict with dragging. If something with a radial menu is draggable and you click on it and start to drag, do you want the radial menu or just to drag the thing?a
yeah but that problem exists in other places too, for example in the target list, do you want to sort your targets or open the radial? A good default setting for the radial menu delay would mitigate that, but what usually works best for radial menus is to avoid using them on the primary mouse button. Eve has it on the left button so it is kinda stuck with the decision now.
the old fitting window has also another cool menu which popped up on mouse-over. Maybe that would be the solution if updated to the same quality of the radial menu? (larger icons with no space between the segments, like an unrolled radial menu)
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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